Crabinet of Curiosities

In the ruins of the blogaspora, may you hunt and search for treasures left behind... 

Some of these links may have rotten! For now, the wayback machine should help you find your way to them.

Matthew Finch

Quick Primer for Old School Gaming

Lithyscape

Principia Apocrypha

Coins and Scrolls

How I Plan and Write RPG Books

OSR: The Underground Economy

Veinscrawl and the Veinscrawl post series

OSR: Ludicrous Loot from the Veins of the Earth

Book Notes: A Thousand Miles up the Nile vs. Black Lamb and Grey Falcon 

Massive Community Hexcrawl

Monster Menu-All 

Sci-Fi: An Optimistic Setting Sketch

Sci-Fi: Sensors and Navigation  

Taxes

OSR: Conspiracies and Culture

Tomb of the Serpent Kings and the Session Reports 

OSR: 3 Level 1 PCs Solve 20 Black Doors

Stories, Hard Science Fiction, and Moloch

Necropraxis:

Hazard System

Simulation and Exploration

All Dead Generations:

The Classic Dungeon Crawl

Plague Ships  

Mont Sainte Bec

Beyond the Crystal Frontier - A Gazetteer of the World 

Dungeon of Signs:

HMS Apollyon and Series

The Miserycrawl, Negadungeons, and Killer GMing

The Divine Wight and Series

Tomb of Horrors

Differentiating Weapons in Flat Damage Systems

Fallen Empire - Reviving the D&D Language System

Classic Module Reviews  

ASE Home Campaign Play Reports

Ars Ludi:

The West Marches

False Machine:

The City of Infinite Ruin

The Seraphormer and Seraphormer Reboot

How I Make an Adventure and part 2

Building a Reality  

The Sunlands

Eclipse Knights

Held Kinetic Energy in Old School Combat Arenas 

Goblin Punch:

Dungeon Checklist

Casvetania and all of the Centerra posts

Axis Mundi

Starfighter Samwise

A Comprehensive Guide to Secret Doors

What is Tested? 

How I Write an Adventure

Monster Type: Army  

Whales From Hell

Hand of Dominion

The GLOG , Goblin Guts V2

THE UNDERCLOCK

Moon Castle, Moon City

Okay I fixed hexcrawls now

Papers & Pencils:

Magic Words

20 Architectural Features for Memorable Dungeons

Dungeon Moon and its Series  

Flux Space in Dungeons and Series

Hack & Slash:

The Quantum Ogre

Tricks, Empty Rooms, & Basic Trap Design

On the Clerics Devotion

Dreams in the Lich House:

Black City Project

Save Vs. Total Party Kill

Philotomy's Dungeons and Dragons Musings

The Alexandrian:

Jaquaying the Dungeon

Hexcrawl

Gamemastery 101

Otherworldly Incantations:

Mythic Ecology

The Hydra's Grotto:

In Praise of the Six Mile Hex

Trilemma Adventures:  

51 Black Doors

Interesting and Useful Dungeon Descriptions

The Fires of Lost Tlarba

The Raindrinkers

The Wagoner's Table

His Eternal Progress

The Mermaid's Knot

Mosaic Strict

Last Gasp Grimoire:

In Corpathium

Do Not Take Me For Some Cheap Turner of Tricks 

Welcome to Scenic Whereverthefuck, if you lived here, you’d be caught up in drama by now.

The House of Rules

Gobbos

Buildings Are People:

Cleric Spells are Herbs

Elfmaids & Octopi: 

All of it. Go for a wander. Breathe deep from the forest.

d100 That funny time at the bathhouse

Monsters and Manuals: 

Pen and Paper Role Playing Games as Revolutionary Praxis

The Imagination is a Muscle

Just Do It 

The Greatest OSR Blogposts

We Need Long Campaigns 

Dreaming Dragonslayer: 

Infinity Sickness

Diegetic Advancement Triggers

Cavegril's Game Stuff:

Exciting Shonen Fight Scenes

If Revue Starlight was a PBTA Game

A Blasted and Cratered Land:  

SAWN-OFF: Prayer

Deep Space Bitches

One Roll (Space) Exploration 

Having Mechs on the First Date , Giant Robots Deserve Giant Monsters, Downtime, Factions

GLOGSTAR Pirate Missions (and its series of posts) 

Wizard Colleges Imply Wizard Undergraduates

GLOG Item Enchantment

Throne of Salt:

Stand Still, Stay Esoteric

The American Powers

BLACKSITE ALPHA

Additional Mothership Equipment 

CHASE THE BLACK RABBIT

Four Precursor Aliens  

Violence, the Art of Fools

JOESKY TAX PREPARATION

Unified Food Theory 

Soul Magic and the Soul Cycle

YOUR SPORTS TEAM IS VASTLY INFERIOR 

How to Easily Make a Diverse Fantasy Setting

Superstitious Spacers and Monsters of the Jump

The Devil's Arts 

The Distributed City

Space Politics: The Setting 

Numbers Aren't Real:

Twenty Three Swords-ish

Worse than Useless

A Catalogue Found in a Bus Stop in Karok, CA

Best Case Scenario 

Against the Wicked City:  

The White Tower

Technology Rules

Conceptual Density 

Goodberry Monthly:

Wizard City Hexcrawl

Underneath

Gods, Dungeons, Nemesis, Doom 

Caldera- Twilight City

The New Old Gods

The Isle of Tyrants 

Kalliope Jazz

BASTIONLAND:

Intergalactic Bastionland - The Sprawl  

Matrix Games from an RPG Perspective

Intergalactic Planetary  

Some Swords are More Special than Others

Ask the Stars - A Minimal Solo RPG

Three Step Dungeons 

Ritualising D&D Spells

Tales of the Grotesque and Dungeonesque:

Necro-Cavaliers of the Astral Galaxy

Remixes and Revelations:

The Orzane

The Art of Active Magical Defense 

The Minions of the Dark Powers

SOS: Terror and Humanity

The Horns of Valhalla  

Moth-Eaten and Old Bloody Bones

New Magic System: Eat Stuff for Power

Anomalous Items for Reasonable Prices 

Psychopomps, Final Judgement, and Life After Death

Tavernworld

True Names and Binding

Why you should cap Hit Points

Mazirian's Garden:

Unarmed Combat

Pleasures of the OSR: Secrecy and Discovery

Pleasures of the OSR: Emergent Story and Open Worlds 

Ultan's Door, Immortal Zyan, and its Series 

Good Lore / Bad Lore

Whose Measure God Could Not Take:

The School of Evocation  

How I Make and Run Hexcrawls

The Offseason in Acmori

Outdone in Ingenuity, Skill, Extent of Resources, and Fertility of Invention

Instead of the GLOG I recommend...  

Vain the Sword

More Cheap Tricks

Monster of Intuition  

Following a Star

Some bad things that could happen to PCs

Graveyard Orbit:

Tombs of the Slimelord  

The Long Slow Black Road to the Stars

Dogs in Space 

The Planet that Never Sleeps

The Sun Stares Back 

Kill Your Idols

Bones of Contention: 

Ludic Dreams I

Xeno's Ramblings:

One-Roll Mass Combat

A Soft Magical Campaign

Atomic Witch Covens:

Blood, Dirt, and Leaves

5 Delvers

TERMINAL VELOCITY:

SKILLS AS PATCHES I, II

Sleeves for Mothership

Ten Thousand Empty Tombs 

The Slipseeds

ZENOPUS ARCHIVES:

Piazza Thread: Original Known World Campaign Documents

Rise Up Comus:

Non-licensed not!Tolkien Games

GLOG Rat-kebab edition

Writing towards prompts

Lore's Labour Lost 

OCCULTESQUE:

Eating Good in the Dungeonhood

The Scorched Coast

The Lizard Man Diaries:

The Collected Infinigrad Posts

The Galactic Realm of the Hyperspace Sea

The Oblidisideryptch:

How I Learned to Stop Worrying and Love the GLOG

And if you think they pay students to do this you'd be wrong 

Slight Adjustments

Finders Keepers

Reactor Breach

FIGHT / DEMONS

Nameless Legends of GLOG

Achievements

One Million Swords

Arrogant Wizard:

It takes a village to raise an adventuring party

Fists of Cinder and Stone:

The Inverted Ziggurat

Ánemos Anthology 

Bon Appetite: The Dungeon

Pale Crowns of Fire 

Lessons on Forest Ecology

DIY & dragons

The Forest Takes Everything 

Slate Star Codex

Meditations on Moloch

Dice in the North

Write It 

Noise Sans Signal

On abyss

Dice Goblin

Four Types of Dungeon Design and How to Combine Them

Knight at the Opera

I Don't Think I'm Going to Allow Elves to be Playable Anymore

Latorra

A 16 HP Dragon

Aboleth-Overlords

2 Clacky Cubes  

I Cast Light!

BLOG!: Good God! What Is It Good For?

JAQUAYSING THE LOOP: All that is Jaquaysed is looped, but not all loops are Jaquaysed

LESSONS FROM HELL: John Romero's Level Design Rules for DOOM

400 Independent Bathrooms

my problems with crafting, and a solution

mindstorm

Spell FRIEND and Enter

Nested Monster Hit Dice 

Sam Sorenson

Ten Tangible Tips for Editing Your RPG Manuscript 

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